Dr. Tan Wee Ling is a lecturer in biology/science education at Universiti Sains Malaysia (USM). She teaches and supervises across areas including science pedagogy and curriculum, STEM/STEAM instructional design, game-based learning and educational technology, assessment in science education (traditional and alternative assessment), and research methods for pre-service and in-service teachers. Her academic background includes a doctoral degree in science education, supported by postgraduate training in a master’s in science education and undergraduate preparation in biology education. Prior to her current academic appointment, Dr. Tan contributed to teacher professional development and STEM education initiatives at a regional level, including work with SEAMEO RECSAM and SEAMEO STEM-ED, where she supported capacity-building programmes and collaborative projects involving educators across Southeast Asia and third countries. She actively participated in the South East Asian Teacher Education Program, which spans five different countries, including Malaysia, Thailand, Indonesia, Kazakhstan, and Myanmar, serving as the Malaysia Team Coordinator. Her research agenda centres on digital transformation in education, with a strong emphasis on game-based learning—particularly Minecraft Education—as a platform for developing 21st-century competencies, STEM problem-solving, and sustainability learning. She looks into how teachers create and use lessons that include technology (like analysing lesson plans and using rubrics), how students take part in real-world engineering and design tasks, and how they use evidence-based reasoning (Claim–Evidence–Reasoning) in STEM In addition, she explores emerging trends in AI-supported pedagogy, examining educators’ perceptions and integration of AI tools through theoretical lenses such as TAM and SAMR. Her scholarship is grounded in applied classroom contexts and aims to bridge teacher preparation with scalable practices that strengthen STEM teaching, learning, and assessment.